Search:

Loading...

Cinematic Techniques in Architecture Studio

I have integrated the study of film in my studios in order to utilize the virtual camera in the design process, therefore using the virtual camera for the immersion in the virtual model, to design virtual environments and to experience materiality and light. The study of film in the conceptual phase of design helps us understand our contemporary perception of time and space. 

List of Projects:

The movies below require the Windows Media Player plug-in.  Please download the Windows Media Player before viewing the movies.

Form Into Space - Spring 2001
Generating space from form began as an analytical process to transpose abstract ideas of form in the real of arts and sciences to 3 dimensions.  Translating form into space required establishing connections between formal relations and spatial conditions: entering and experiencing form as an enclosure.

Cinematic Structure - Spring 2000
Through the analysis and documentation of film, techniques of visualization and representation such as the storyboarding of camera shots were introduced in the conceptual phase of design and combined with the use of sketches and models.  As a result, the architectural project, like film, could be conceived as a narrative, a story, a site.

Site as Film - Fall 2001
Subsequently, the use of film in the studio focused on its narrative content and backdrop.  Film was a way to visit places quite remote from our location in Lawrence, Kansas.  The resulting computer models and animations appropriated the knowledge of site and translated the filmmaker’s vision into the spatial vocabulary of the architect.  Concepts and perceptions were synthesized into computer-generated sequences of spaces expressing material enclosure, light, motion, and sound.

WTC - Fall 2002
In the case of the World Trade Center site, a documentary of New York captured the fluctuations of scale and proportion in the urban space overlapped with the density of noises and people.  This abstraction of the city’s morphology into a digital model informed the proposal for the urban redevelopment.

Transcoding - Spring 2002
This technique of using film in the studio spliced the cinematic and the digital realm.  Our study focused on transparency as a phenomenon manifested in film at many levels, ranging from physical to psychological, from the condition of looking through reflective glass to the act of seeing ourselves in dreams.

Inforum - Fall 2001
One of the characteristics of images mediated through computation is the simultaneous layering of cultural meaning and digital information.  In this phase of the project, we studied how information propagates in the urban context and becomes a part of the infrastructure of the city.  The analysis produced a series of concept models.

 

Home

Feedback

Site Map

Contact

Login

 

© Copyright 1999-2005. University of Kansas School of Architecture and Urban Design. All rights reserved.